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| Rodent in question | 
 This haunting post-nuclear atmosphere, where you and the world around you are just as afraid of each other is what Metro Exodus is set on and so far from what I have played is delivering. Metro Exodus is the third game in the Metro video games series set in a world where in a 2013 the third world war happened and quickly ended in an exchange of nuclear weapons that forever changed the world. That really didn't change people as some of them survived in Moscow's underground metro system and in those twenty or so years since that the people of the old world banded together to create societies in the stations that they found themselves in they came to have children, trade, and survive in these conditions. Not all of the old world died when the bombs fell however many turned to the Communism that had ended in the twentieth century, which is not unrealistic as it is still the second most popular political party in Russia currently. Neo-Nazism is also a prominent faction within the Metro universe, which include the calls for human purity and purging the mutant races who have been affected by nuclear fallout. The political atmosphere, the technology that they have created, how the currency that they use to trade with is military-grade ammo their entire world is well thought out and believable. That is because unlike most video games the Metro series is based on the Metro science fiction novel series by Dmitry Glukhovsky and unlike other games based on written material the author is directly involved with the project. He actively contributes and consults on the story, characters, world with the developers the Ukrainian based 4A games to make it the best adaptation possible.
This haunting post-nuclear atmosphere, where you and the world around you are just as afraid of each other is what Metro Exodus is set on and so far from what I have played is delivering. Metro Exodus is the third game in the Metro video games series set in a world where in a 2013 the third world war happened and quickly ended in an exchange of nuclear weapons that forever changed the world. That really didn't change people as some of them survived in Moscow's underground metro system and in those twenty or so years since that the people of the old world banded together to create societies in the stations that they found themselves in they came to have children, trade, and survive in these conditions. Not all of the old world died when the bombs fell however many turned to the Communism that had ended in the twentieth century, which is not unrealistic as it is still the second most popular political party in Russia currently. Neo-Nazism is also a prominent faction within the Metro universe, which include the calls for human purity and purging the mutant races who have been affected by nuclear fallout. The political atmosphere, the technology that they have created, how the currency that they use to trade with is military-grade ammo their entire world is well thought out and believable. That is because unlike most video games the Metro series is based on the Metro science fiction novel series by Dmitry Glukhovsky and unlike other games based on written material the author is directly involved with the project. He actively contributes and consults on the story, characters, world with the developers the Ukrainian based 4A games to make it the best adaptation possible.|  | 
| Metro series author Dmitry Glukhovsky | 
So, this seems to be the case as Metro Exodus is if we are just talking about gameplay, the absolute best in terms of gameplay. Shooting, sneaking, distracting, looting all feel smoother and more responsive than ever before. This game is not some kind of power fantasy where you are a one man army who can take on any challenge that comes this way. You should always take a good position before firing and try to catch someone unaware before fighting. Fighting dirty is living to fight another day. Stealth is a great tactic, it should be done in my opinion the majority of the time as resources are scarce and once again if they dont know you are there you have a better chance of living. You have many tools at your disposal and they all feel and sound incredible but, just because something feels good dosent mean that should do it.
Morality plays a large part in the Metro game series as it does in novels, which is another unusual thing about this game series seeing as it is a first-person shooter. In many fps games as i mentioned before they are all about the power fantasy, so generally you are not talking to your enemies and if you do you then proceed to shoot them not to long after that. In Metro games I actually do feel like firing my beautiful, highly detailed, amazing sounding weapon is more often than not the last thing that I should be doing before trying other options. When the shooting starts it dosent mean that it will last until everyone is dead, as most of the people in this world are not that devoted to dying. Bandits and thieves just want to get ahead so if a few of them get killed they might surrender and be at your mercy. The same goes for members of a religious cult who yes if they see you will shoot on sight, but if some of them die for most all that religious fever goes away. Lets say some random group of people were unkind to you at some point and may have even sold you out to some trying to kill you. Those people were worried about the rest of group, those close to them, children, the elderly you really cant blame them and should put retribution out of your mind. That being not everyone is that nice and some people will not surrender how many chances you give them, but this is not an excuse to be some crazy killer.
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| along the Volga | 
The largest change that makes this game unusual this time in its own series is that this game is an exodus, leaving the Moscow metro and the world as we have come to know it. We get to see that there are actually people that did survive the war, however like those in the metro have fallen into old human trappings. Like the anti-technological church that is set up along the Volga river and still even after all this time modeled after eastern orthodoxy. This cult believes the one true way to ascend to heaven is to be eaten by a giant catfish, which does exist and will try to eat you if you get near it. This catfish is assumed to have been mutated, since it was a bottom feeder and the nuclear irradiated sediment settled at the bottom. The Volga is however a familiar feeling place and is associated with Russia because of the second world war but the second location that you go through your travels is to the deserts of surrounding the Caspian Sea. This is a location that I feel at least we in the west are not really used to seeing when we think of Russia, however when you arrive in game it is a drastically different to any of locations that we have ever seen a Metro game. It is insanely hot so the characters strip of the majority of the clothing that they have been wearing and go in what is essential.
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| In the Caspian | 
Overall I would say that like the other games in the Metro series I am not only taken in by the gameplay which has gotten even better, but the world it self and how people react. That is what makes want to come back to the Metro series even on its third game, to see how this world has changed and how it really hasn't.
 
 
 
 
 
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